Ph.D. Student & Software engineer
(on the right)
Focus: Virtual Reality, Virtual Environment, Presence & Immersion, Avatar
Project Manager (2017-2018), Cortexia S.A. Management of the software development for embedded litters detection in cities, synchronizing a research project involving the University of applied sciences HE-Arc and the EPFL.
Contributor (2015-current), Breathing Games. Open source contributor during several game jams to develop games helping children with respiratory disease.
BSc (2010-2013) and MSc (2013-2016) degree in Software Engineering from the University of Applied Sciences and Arts Western Switzerland.
Research assistant (2013-2017), Computer Graphic Group, University of applied sciences HE-Arc. Research projects and mandating developments.
From software development to health & rehabilitation: As his BSc thesis, Nicolas developed a Serious Game (SG) for neurorehabilitation interfaced with the lower limb rehabilitation robot from LHS S.A. As a research assistant, in parallel to his Master's Studies, he continued developing some more SG for neurorehabilitation in the project SG4R. For his master thesis, he started to explore the potential benefits of head-mounted displays (HMDs) for gait rehabilitation. Since 2019, when he joined the team, he continues to focus on HMD benefits, applied to upper-limb rehabilitation.