Modulating Body Ownership and Cognitive Load

Example of a virtual environment with a high level of richness.

Immersive Virtual Reality (VR) in robotic rehabilitation can offer users more naturalistic and engaging Virtual Environments (VE).

In this project, we investigate the impact of embodiment and the VEs richness on the cognitive load of people after stroke. Using this, we design VEs for immersive VR-based rehabilitation, that maximize skill acquisition and enhance neuroplasticity.

Interested in the Project? Contact: Salvo Cucinella